Stealth is once more the name of the game in Project IGI 2. It's set
against the backdrop of Russia, Libya and China's underworld and you
once again play David Jones chasing military secrets across eastern
Europe. Taking place over three linked campaigns, the individual
missions progress in depth and skill to ease you slowly into the game.
It has huge levels and plenty of bad guys that you'll have fight; you'll
soon have your work cut out. Graphics have progressed from those on the
original, but not really in leaps and bounds and not in line with the
rest of the games in this genre. Sounds however, now play a major role
in how you play. Make too much noise and the bad guys come running, guns
blazing. What is new and most welcome is a multiplayer element,
something that was sorely missed in the first game. The game supports up
to 16 players online, but the advantage over the usual range of
multiplayer games is the introduction of a cash system. If you want a
weapon you'll have to pay for it and the more times you die the less
cash you'll have available. This is a great tactical idea and makes you
really think about respawning rather than, as usual, jumping back in and
getting killed. On its own, this game offers plenty to the stealth fan.
Yet with the games market now well supplied with stealth titles you
can't help but think that while the original was ahead of its time, this
game is a just a tiny bit late for the party. Yes, the levels are large
and yes, the AI is very impressive--guards can hear you coming a mile
off if you are charging around like a bull in a china shop--but it
doesn't bring anything new to the genre. Unfortunately, in a genre that
has been dominated by games such as Splinter Cell and Metal Gear Solid,
anything new can't just be good, it has to be very impressive.
Unfortunately Project IGI 2 is good but not special
PASS: www.maxgrab.org
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